Silksong Areas Guide
Explore all areas in Hollow Knight: Silksong, discover hidden secrets, powerful bosses, and valuable collectibles.
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Complete Area List
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Bellhart
MediumInitially called "Haunted Bellhart", this area transforms after defeating the Widow boss.

Bilewater
MediumA dark, murky swamp-like environment with waters poisoned by waste from the Citadel.

Blasted Steps
HardHuge caves ascending to Pharloom\
Bone Bottom
EasyThe first town encountered in Silksong, a rural hub composed of tents and bone pieces.

Choral Chambers
Very HardA musical area in The Citadel featuring the Grand Bellway, Songclave, and Citadel Spa.

Cogwork Core
Very HardThe mechanical heart of The Citadel, featuring the Cogwork Dancers boss.

Deep Docks
HardAn industrialized forge area with platforms and docks for lava lakes.

Far Fields
HardScorched fields offering many paths and much combat.

Grand Gate
Very HardA large, elegant hall leading to an elaborate lift, marking the entrance to The Citadel.

Greymoor
MediumA large town in a partly flooded cave system with misted fields and dilapidated towers.

High Halls
Very HardThe upper halls of The Citadel inhabited by conductors, requiring Clawline ability to access.

Hunter\
MediumMain territory of the Skarr tribe, displaying life and growth even as surrounding lands erode.

Memorium
MediumA preserve and zoo hosting specimens of wildlife from across Pharloom, part of The Citadel.

Moss Grotto
EasyThe first area reached in Silksong, a lush verdant environment at the bottom of Pharloom.

Mount Fay
HardA cold mountain west of The Slab with platforming challenges and environmental hazards.
Putrified Ducts
MediumA network of ducts connecting Memorium and Bilewater.
Red Memory
MediumHornet\

Sands of Karak
HardA desert area at the western edge of Pharloom, comprised of coral and constant sandstorms.

Shellwood
MediumTangled roads choked beneath bramble and root, where flora is as deadly as the creatures.

Sinner\
MediumA polluted breeding ground for Muckroaches, connecting Greymoor and Bilewater.

The Abyss
Very HardA pitch-black area at the bottom of Pharloom, largely devoid of natural life, accessed during Act 3.
The Citadel
Very HardThe main area in Act 2, serving as the destination for pilgrims of Pharloom.

The Cradle
Very HardThe highest peak of Pharloom, crown of The Citadel, where Grand Mother Silk resides.

The Marrow
MediumA central hub area connecting multiple regions, originally planned as a tunnel system for the Bell Beast.

The Slab
HardA cold northern region where sinners and heretics come to repent.

Underworks
MediumA dreary industrial area beneath the Choral Chambers where workers endlessly maintain the Citadel\

Verdania
HardA ruined kingdom, now a small desolate corridor, once thriving and neighboring Pharloom.

Weavenest Atla
HardIntricately designed stone corridors covered in heavy silk layers, named after the Weaver deity of time.

Whispering Vaults
Very HardThe library of The Citadel where players can find and play Psalm Cylinders.

Whiteward
Very HardThe medical ward of The Citadel where infirmity, sickness, and death are banished.

Wisp Thicket
MediumA fiery area home to Wisps and the Father of the Flame.

Wormways
MediumTunnels filled with worm-like enemies, connecting Moss Grotto and Shellwood.